Supernal,[citation needed] understands Celestial but speaks only nonsense[1] The dead humanoid retains its place in the initiative order and animates at the start of its next turn. Once unleashed upon a world they would quietly gather power until ready to make their claim to complete domination. The atropal uses its Death Ray. Take your favorite fandoms with you and never miss a beat. Existing solely to spread death and destruction, atropals roamed across the planes, hunting down any prey that came their way. Negative Energy Aura. Any humanoid that dies within this aura becomes a nightshade zombie under the atropal's command. Consent in Gaming discusses some really important meta-roleplay which many forget to address. 3e Existing solely to spread death and destruction, atropals roamed across the planes, hunting down any prey that came their way. The Astral Sea, the Elemental Chaos[citation needed]

Multiattack. Others were sealed away in forgotten delves. Languages Aquan, Common, thieves' cant Challenge 3 (700 XP) Simply click on a trait or attack to copy a Roll20 macro to your clipboard Shapechanger.

Any creature within 120 feet of the atropal that can hear the wail must succeed on a DC 22 Constitution saving throw or gain one level of exhaustion. Languages Abyssal, Celestial, Infernal; telepathy 1,000 ft. Hit Points 792 (48d12 + 480) 4th Edition Statistics[2] Celebrity Adventurer's Scion is a background in Dungeons and Dragons 5th Edition (D&D 5E). Can I contribute? Atropals resemble ghouls to some extent, with pale red skin, long tongues, and razor-sharp teeth. Alignment Classes Races Backgrounds Spells Items Conditions Monsters Feats. Unlike ghouls, however, atropals lack eyes, having instead empty, skin-covered sockets. [6], Sometime in the late 15th century DR, an atropal was found drifting in the Negative Energy plane by the lich Acererak and was brought to the Tomb of the Nine Gods in Chult to be nourished to godhood via an artifact known as the Soulmonger, which caused the onset of the death curse.[7]. 5/day: haste, mislead, weird.

Various depictions of atropals. On a failed save, the target takes 88 (13d8 + 30) necrotic damage, and its hit point maximum is reduced by an amount equal to the damage taken. Not even divine intervention can breathe life into this miserable abomination. The scion's very gaze co… Undead The atropal summons a nightcrawler which materializes within 60 feet of it in an unoccupied space it can see.

— The wiki's staff. When forced into a direct fight, however, atropals were armed with several powerful abilities. https://officialbestiary.fandom.com/wiki/Atropal?oldid=5326. The target dies if this effect reduces its hit point maximum to 0. An aura of cold surrounds an atropal scion so numbing that it can draw life from the living. Creatures within 30 feet of the atropal that aren't undead can't regain hit points, and any creature that starts its turn within 30 feet of the atropal takes 10 (3d6) necrotic damage if it's not undead. An atropal scion was truly one of the most perverse undead creatures. Origin

The target must succeed on a DC 22 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken.

When an atropal rises, the gods cringe, and seek to banish the horrid remnant by sealing it away in a separate cemetery plane or beneath the crypts of dead civilizations.

Take your favorite fandoms with you and never miss a beat. Reference. Hit: 35 (8d6 + 7) necrotic damage. [2], They resembled the avatars of the elder evil Atropus. Withering Touch. Wiki Le Monde des Royaumes Oubliés (French), Creatures with a 13 challenge rating (5e), Creatures with a 30 challenge rating (3e), https://forgottenrealms.fandom.com/wiki/Atropal?oldid=542046, Pages using DynamicPageList parser function. Neutral evil Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Alert. Most of the flesh of an atropal is rotted, with swollen joints and exposed bones. "The content of this article is from Forgotten Realms Wiki. " An aura of cold surrounded an atropal scion, so numbing that it could draw life from the living. Titan One of these is the atropos burst ability, which allows an atropal to sap the life force of their foe, though, being undead, they do not heal from this but rather gain additional energy, which they sometimes then use to attack a living creature with necrotizing touch, which not only injures the victim but hinders their competence as well. Blindsight, true seeing,[1][3] Darkvision[1] Others are sealed away in forgotten delves. Always lawful evil Only one legendary action option can be used at a time and only at the end of another creature's turn. Magic Resistance. This reduction lasts until the target finishes a long rest. Legendary Resistance (3/Day). Size 5e This reduction lasts until the target finishes a long rest. Additionally, you can download the source at get.5e.tools. If given unlife, the "atropal scion" becomes an unformed monster, resembling an overgrown dead fetus, sometimes with an umbilical cord still attached. Homeland(s) [citation needed], Atropals were very durable, as well as dexterous, and when in a fight they could use this to outlast their enemies.

An atropal scion is truly one of the most perverse undead creatures. Atropals also had a unique ability known as shroud of death, which allowed atropals to repair other undead creatures while bringing harm to the living.[2]. Senses blindsight 120 ft., darkvision 120 ft., truesight 120 ft., passive Perception 25 Summon Nightcrawler (Recharge 6). Existing solely to spread death and destruction, atropals roam across the planes, hunting down any prey that comes their way.

Existing solely to spread death and destruction, atropals roam across the planes, hunting down any prey that comes their way. Immutable Form. 4e Despite its appearance, an atropal scion was actually extremely intelligent and powerful. A piece of godly flesh could become a "godling" itself, unless destroyed. An atropal is quick to cast dispel magic on foes, especially those using spells like death ward to protect themselves from negative energy. Additionally, undead within 30 feet of the atropal have advantage on saving throws against any effect that turns undead.

The atropal can't be surprised while conscious, and other creatures don't gain advantage on attack rolls against it as a result of being unseen by it. Atropals are a race of unfinished immortals modeled after gods who have since become undead abominations. Challenge 30 (155,000 XP). Despite its appearance, an atropal scion was actually extremely intelligent and powerful. Evil Challenge rating

Type Type Once unleashed upon a world they will quietly gather power until ready to make their claim to complete domination. The atropal regains spent legendary actions at the start of its turn. Challenge rating

The dead humanoid retains its place in the initiative order and animates at the start of its next turn, provided that its body hasn't been completely destroyed.

13 Atropals are very durable, as well as dexterous and when in a fight they can use this to outlast their enemies. The nightcrawler vanishes when it drops to 0 hit points or when its summoner dies. Favored terrain Browser and device support? The nightcrawler obeys its summoner's commands and can't be controlled by any other creature. [5], Atropals resembled ghouls to some extent, with pale red skin, long tongues, and razor-sharp teeth. Large 3e Death Ray. Others are sealed away in forgotten delves. The atropal can take 3 legendary actions, choosing from the options below. The atropal lets out a withering wail.

A piece of godly-flesh can become a "godling" itself, unless destroyed. Wail (Costs 3 Actions). A humanoid slain by this attack becomes a nightshade zombie under the atropal's command. Atropal It constantly drools stinking ichor as it mouths obscenities. See the README or the wiki for help. Despite its appearance, an atropal scion is actually extremely intelligent and powerful. A copy of the source is available on GitHub. The atropal uses its Ray of Cold. Keyword(s) An atropal’s natural weapons are treated as epic, evil, and lawful-aligned for the purpose of overcoming damage reduction.. The atropal can't be surprised while conscious, and other creatures don't gain advantage on attack rolls against it as a result of being unseen by it. Enjoy!

Touch. Its arms are too slender and its tiny hands end in cruelly sharpened nails, while its legs are atrophied, dead things that hang uselessly below it. Atropals were a race of unfinished immortals modeled after the gods, who had since become undead abominations. If given unlife, the "atropal scion" became an unformed monster, resembling an overgrown dead fetus, sometimes with an umbilical cord still attached. Combat. Large An aura of cold surrounded an atropal scion, so numbing that it could draw life from the living. Back to Main Page → 5e Homebrew → 5e Creatures, https://www.dandwiki.com/w/index.php?title=Atropal_(5e_Creature)&oldid=1315299.

The scion's very gaze could cause death and they were dangerous spellcasters. The atropal is immune to any spell or effect that would alter its form. Undead Turn Immunity. Atropals are a race of unfinished immortals modeled after gods who have since become undead abominations. Ray of Cold (Costs 2 Actions). They resemble the avatars of the elder evil Atropus. Note that this is a secondary mirror, and so is not guaranteed to be up-to-date. The atropal's innate spellcasting ability is Wisdom (save DC 22, +15 to hit with spell attacks).

Tag(s) Any[3] The deep scion can use its action to polymorph into a humanoid-piscine hybrid form, or back into its true form. Atropals also have a unique ability known as shroud of death which allows atropals to repair other undead creatures while bringing harm to the living.

Immortal Atropals are stillborn godlings who spontaneously rise as undead.

5e 3rd Edition Statistics[3][4] Alignment One of these was the atropos burst ability, which allowed an atropal to sap the life force of their foe, though, being undead, they did not heal from this but rather gained additional energy, which they sometimes then used to attack a living creature with necrotizing touch, which not only injured the victim but hindered their competence as well. 4e Woe to the adventuring party or wizard-archeologist who untombs an atropal — once released, the atropal kills everything in a wider and wider swath until it is somehow neutralized.

Evil, lawful If given unlife, the "atropal scion" became an unformed monster, resembling an overgrown dead fetus, sometimes with an umbilical cord still attached. Vision Wail (Costs 3 Actions). Innate Spellcasting. A piece of godlyflesh could become a "godling" itself, unless destroyed. Language(s) Innate Spellcasting. Most of the flesh of an atropal was rotted, with swollen joints and exposed bones. Size Death Ray (Costs 2 Actions). Officialbestiary Wiki is a FANDOM Games Community. Armor Class 18 (natural armor) On a successful save, the target takes half as much damage, and its hit point maximum is not reduced. The scion's very gaze can cause death and they are dangerous spellcasters.



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